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House of Pleasure is the third mission in Dishonored, in which Corvo Attano must enter the Golden Cat pleasure house to eliminate Custis and Morgan Pendleton – ii parliamentarians in support of the Lord Regent – and find and rescue Emily Kaldwin.

Contents

  • 1 Briefing
    • 1.i Pre-mission, Overseers Undone
    • 1.2 Mission
  • 2 Pre-Mission
  • 3 Slackjaw's Mission
    • three.i The Distillery Commune
    • 3.2 Galvani'due south Residence
    • three.3 Return to the Distillery
  • 4 Infiltration
  • 5 Locating the Pendleton Brothers
  • 6 Accessing the Pendletons
    • 6.one Custis Pendleton
    • vi.2 Morgan Pendleton
  • 7 Locating Emily
  • 8 Non-Lethal Elimination
  • ix Mail-Mission
  • 10 Side Objectives
  • 11 Special Deportment
  • 12 General Mission Notes
  • 13 Trivia
  • 14 Gallery
  • fifteen Low Chaos Walkthrough
  • 16 References

Briefing

Pre-mission, Overseers Undone

Martin is on his way to join the Loyalists, and Campbell's fate has thrown the Overseers into disarray. Decoding the High Overseer'due south journal may reveal any number of strategic secrets, most notably the location of the rightful heir to the throne, Emily Kaldwin.

Mission

The Loyalists believe that Emily is existence held at the Gilt True cat by the decadent, aristocratic Pendleton brothers. These men are Lord Pendleton'due south despised older brothers, twins, and they are loyal to the tyrannical Lord Regent. Find Emily at the Golden True cat and eliminate Lords Custis and Morgan Pendleton.

Pre-Mission

Pendleton briefs Corvo on his mission.

Corvo tin can observe Farley Havelock and Pendleton outside near ane of the sewer entrances in the back. Havelock volition ask Corvo to investigate the sewers, saying that there have been odd sounds coming from them lately. He will also recommend that Corvo speak to Piero, who tin can give him a combat sleep sprint upgrade.

Upon descending into the sewers, Corvo discovers two weepers and two runes in the vicinity. He can kill them or knock them out, leaving the bodies there.

Teague Martin arrives while Corvo is gone and can be found with Havelock in the pub. Every bit Corvo exits the sewers, Cecelia volition annotate on his courage for braving the expanse and inform him of Martin'south arrival. Havelock and Martin will not brief Corvo on his mission, simply will tell him important information. Outside, Pendleton waits for Corvo so that he can cursory him personally on the mission to assassinate his brothers.

Piero and Callista.

In the workshop, Corvo can discover Piero speaking to Callista about the machines he designed for the Golden True cat, implying they are sexual in nature. Callista is disgusted, proverb that she only brought Piero tea as a favor. Piero, realizing he misunderstood Callista'southward intentions, cheers her for the tea.

If Corvo goes to Havelock'due south room afterward this display, he will discover Callista there, waiting for the admiral to return. Havelock will remind Callista of her duties when Emily arrives, telling her of the importance of her job.

Pendleton's memoirs and Piero'south audiograph log are likewise updated. Havelock has thrown his audiograph player into the river, where it was recovered by Samuel, who has now recorded his starting time audiograph log.

Slackjaw's Mission

The Distillery District

The Dunwall Whiskey Distillery.

To avoid the newly installed Watchtower at the beginning of John Clavering Boulevard, go toward the Dunwall Whiskey Distillery. A Bottle Street thug there informs Corvo that Slackjaw wants to meet him. Follow the thug.

  • (Ghost Tip: When passing in front of the alley where Griff was barricaded, several of Daud'southward assassins will announced and attack Corvo if he gets too close, thus locking Ghost. If Corvo approaches the alley via the roof of the 2nd-story building adjacent to Bottle Street, he will see an assassin pass through the abandoned apartment; this assassinator can be neutralized without spotting Corvo, granting a vantage point by which the remaining assassins can exist eliminated.)

Corvo meets Slackjaw.

Bottle Street is a Neutral Zone, and so Corvo is gratuitous to move about the expanse. Slackjaw will be waiting for Corvo in the distillery, and will ask Corvo to go to the Offices of Dr. Galvani to find his missing acquaintance in exchange for a reward.

  • If Corvo poisoned the elixir withal in Slackjaw's office during the previous mission, Slackjaw will mention information technology, but will non know that Corvo is responsible. Also, when Corvo leaves the distillery, in that location volition be weepers attacking the thugs outside.

Galvani's Residence

2 guards adjacent to Crowley'south corpse in Galvani's Lab.

In one case inside Galvani'due south residence, avert or neutralize the guards and head to the top floor. Two Officers will be inside, standing over the corpse of Crowley, Slackjaw's informant. Expect until the Officers separate; one will get out into the stairwell, and the other will patrol the room. Grab the audiograph side by side to the corpse. There is a rune located where the rat viscera was in the previous mission, which can be retrieved earlier leaving the edifice.

Return to the Distillery

When Corvo returns to Slackjaw, a cut scene volition play - Slackjaw listens to the audiograph and, satisfied, gives Corvo the cardinal to the Captain's Chair Hotel, simplifying the approach to the Golden True cat.

Slackjaw then offers Corvo a second deal: find Bunting, the fine art dealer, and call up his safe combination. In exchange, Slackjaw will have the Pendleton brothers dealt with for Corvo "real quiet-similar." This represents the mission's non-lethal emptying.

Infiltration

The Golden Cat as seen from the roof of a nearby building.

If using the rooftop access provided past Slackjaw, Corvo can cross to the left or right sides of the Golden Cat with ease and without alluring attention. This becomes easier when using Blink Tier II.

  • If crossing on the left, toward the gazebo, get onto the sign jutting from the building and blink over to the gazebo top. Cantankerous the beams, blink on to the ledge, and sneak into an open window on the 2d floor.
  • If crossing right, glimmer to the balcony of a edifice across the street. There volition be a pigsty in the ceiling; motion through it to the adjacent flooring and then go to the window, exit onto and follow the air vent. Corvo tin then either use a rat tunnel located backside the bushes on the right wall, or follow the ledge to the open window on to the 2nd flooring.

Locating the Pendleton Brothers

Madame Prudence speaks with a Metropolis Watch Guard.

The brothers can be located past three dissimilar means:

  • When entering through an open up window over the front entrance, Corvo volition hear Madame Prudence and one of the twins' guards conversing. Eavesdropping volition reveal which rooms the Pendleton twins are currently occupying.
  • On the desk in Madame Prudence'south role is a ledger noting the habitants of each room, including the Pendletons.
    • There is likewise a copy of the ledger downstairs in the lobby.
  • Past sneaking in and eavesdropping on Betty and some other courtesan in the washroom on the starting time floor.

(Note: Morgan Pendleton volition ever exist in either the Ivory Room or the Steam Room. Custis Pendleton volition always exist in either the Golden Room or the Smoking Room.)

Accessing the Pendletons

Custis Pendleton

Custis in the Smoking Room.

Both the Smoking Room and the Gilt Room are on the third floor. To gain access to the smoking room, the easiest method is to enter from the outer balcony, which tin can be reached from another balcony nearby. Corvo can enter through the door. If Corvo wishes to exist stealthy, he can hide behind the room divider or underneath the dresser.

The Aureate Room is more difficult to access from the exterior, every bit the balcony is hard to achieve. To enter from inside the building, Corvo must make his manner to the third flooring, avoiding whatever guards. One guard will patrol the area in front end of the door, periodically looking through the keyhole. Another guard will patrol the entire flooring, and a third guard stands near an outer balcony.

If Corvo does not alarm him, Custis tin be witnessed expressing his anger toward Lady Boyle, telling his courtesan, Violetta, a flake about his electric current financial state of affairs. The courtesan volition suggest that she wearing apparel upwardly equally Lady Boyle, and Custis agrees, saying that he would "like to teach her a lesson".

Morgan Pendleton

Morgan Pendleton and Loulia in the steam room.

The Ivory Room is located on the 2nd flooring and can be accessed from outside through a broken window or through the doors. Two guards patrol the flooring, but there is no guard posted directly outside the room.

The Steam Room is on the lower level, where 2 guards tin be establish discussing the Pendletons' financial situation. Once they are finished speaking, 1 volition patrol the room while the other stands with his back to the stairs. Morgan is in the nearest room with a courtesan, Loulia, and discusses politics with her while receiving a manus massage. To easily impale Morgan, Corvo can enter the caged room across from the stairs where he can increase the steam until it bursts from the pipes, killing Morgan and the courtesan and earning an achievement.

Locating Emily

Betty and another courtesan talk over Emily.

As with the twins, Emily can be located past two different means:

  • If entering the Gilded Cat through the rat tunnel, Corvo volition arrive in a bathroom where Betty and her fellow courtesan are discussing Emily. Eavesdropping on them will reveal her whereabouts.
    • This room tin can also be accessed while Corvo is in man form; locate the service stairway where the archway to Madame Prudence's office is found. The door to the bathroom is on the ground floor of the stairway.
  • A annotation left in Madame Prudence's office will besides reveal Emily's location.

Emily's low chaos drawing at the Golden Cat.

Emily's high chaos drawing at the Gilded Cat.

Emily can exist found in a room on the third floor of the Gilt True cat. When the door is opened, a cut scene plays as Emily and Corvo reunite. Emily will and so tell Corvo that she knows a style out through the VIP go out at the base of the stairway. The Golden Cat Chief Key, which can be retrieved from Madame Prudence, is required to open up it.

Once through the VIP exit, Emily volition run ahead, proverb she will meet Corvo at Samuel's boat. One time he leaves the Cat, Corvo volition encounter Granny Rags. In the surface area outside volition be a group of weepers - neutralize or avoid them, and get out the aisle.

If completing the non-lethal elimination, Corvo can at present render to the Distillery District. Otherwise, see Samuel and Emily at the riverboat and return to the Hound Pits Pub.

Non-Lethal Elimination

Completing the first mission for Slackjaw opens the non-lethal elimination for the Pendletons. To apply this elimination, Corvo must find the art dealer, Bunting, at the Golden True cat, and procure his safety combination.

While the locations of the Pendleton brothers change with each playthrough, Bunting is always in the Silvery Room. When Corvo enters, Bunting is blindfolded and strapped into an electric chair. He mistakes Corvo for his typical courtesan, and chooses a safe word before instructing Corvo to stupor him.

Bunting waiting at the Golden Cat.

After Corvo shocks him several times (during which Bunting reveals how he has been swindling the Pendletons out of their fortune), he will employ his safety discussion. Ignore this command and shock him twice more. Bunting will realize that Corvo is not his regular courtesan and ask what he wants. He will so easily reveal the combination to his rubber when prompted.

When Corvo returns to the Distillery District and gives Slackjaw the combination, Slackjaw will reveal what is in store for the twins: his thugs will abduct them, shave their heads, cutting out their tongues and put them to work in their own silverish mines. The Art of the Steal achievement will be awarded if Corvo loots the condom before giving Slackjaw the combination.

Mail-Mission

Emily is greeted by the staff.

Corvo, Samuel, and Emily arrive at the Hound Pits to discover Callista, Lydia, and Wallace waiting for them by the border of the river. Wallace can exist seen running towards the stairs and then calling out for the maids. Corvo helps Emily from the boat, and Callista welcomes her. Later Emily goes to her room with Callista, Havelock congratulates Corvo on a chore well done.

From there, if Corvo walks toward the belfry, he volition find Lord Pendleton. Pendleton says that he never imagined that he would be the one to provide the family unit's adjacent heir and reveals that he has bastard children. Additionally, he calls for Wallace as he tries to hide his guilt, joking humorlessly and promoting Wallace to "Head Lackey".

Afterwards Pendleton is finished talking, he tells Corvo that Havelock wants to speak with him.

Side Objectives

  • Slackjaw sent one of his men to investigate the Galvani Residence, and he never returned. He asks Corvo to find out what happened to the man. On the delivery of the dead man'due south audiograph, Slackjaw will reward Corvo with a key to the Captain's Chair Hotel and so that he may infiltrate the Aureate Cat from an adjacent rooftop.

A woman beingness harassed past City Scout Guards.

  • A woman is being harassed by ii Metropolis Watch guards over a vial of elixir. Corvo tin can choose to arbitrate and protect her.
    • Get to the walkway underneath the entrance to Galvani's Business firm. Follow it to the big alley nether the bridge.
    • If Corvo saves the woman past neutralizing the ii guards, she will give him the fundamental to the dorsum door of the Art Dealer'southward Flat, located near the spot where Griff sets upward shop. If Corvo does not impale the weepers along the street, the woman may be killed by them afterward she leaves Corvo. She can likewise be eaten by a group of rats that sometimes spawns after the guards accept been killed.
    • If Corvo does non save the woman, the key can still be looted from her corpse.
  • Afterwards Corvo gets the condom combination from Bunting, he may choose to rob the safe himself.
    • There are ii means into the Art Dealer'south flat:
      • If Corvo obtained the key from either the woman on Gaff Street or Bunting, he tin get in through the dorsum door, located near Griff's Curio Store.
      • Corvo can also enter the building through the doors on the second floor balcony.
    • Stu and another Canteen Street thug hash out how to open up the safe.

      There are four thugs full in the building - ii on the second floor and two on the 3rd. Despite the rest of the Bottle Street Gang'southward neutrality toward Corvo, the thugs in the art gallery will plough hostile upon seeing Corvo.
      • On the 2d flooring, the thugs will exist distracted as they view a Sokolov painting, making it easy for Corvo to either sneak past them or take them out.
      • On the third floor is the safety, in forepart of which are Stu and some other thug attempting to open information technology. In one case over again, they are distracted, and Corvo can neutralize them with ease.
    • The boodle found in and around the safe includes elixirs, coins, an invitation to a party at the Boyle Mansion, and Sokolov paintings.

Special Deportment

  • Helped Slackjaw Discover Crowley
  • Put the Pendletons to Work In Their Own Mine
  • Robbed the Art Dealer's Rubber
  • Steamed A Pendleton To Death

General Mission Notes

Morgan Pendleton's death animation.

  • Corvo begins this mission at the Distillery District. The District is largely the same as before, except for increased security and the appearance of weepers. Granny Rags has also abandoned her home and taken refuge outside the VIP exit of the Golden Cat.
  • The thugs in the commune (except in Bunting'southward business firm) will be neutral toward Corvo and will not set on him on sight.
  •  Slackjaw'due south reception changes based on Corvo's chaos level. On low chaos he addresses him cordially, musing that Corvo looks like a homo out for murder. On high chaos Slackjaw is suspicious and calls him a villain, merely one he has piece of work for.
  • At that place will be a new Watchtower in front of the first bridge in the Distillery District. If Corvo saved Geoff Curnow in the previous mission, the belfry is added on his orders. If Curnow died, the tower is added "in light of his expiry."[one]
  • Completing Granny Rags' quest during the previous bump-off mission does not affect this one. The simply differences are that thugs will be talking about the poisoning of the bootleg even so, and there volition be weepers on Bottle Street that must exist dealt with after the first conversation with Slackjaw.
  • If Corvo replies "Zip" when torturing Bunting, Bunting will give up the key to the back door of his apartment. Corvo can then activate the chair over again to get the same dialogue options, assuasive him to obtain both the key and the condom combination without having to bother saving the woman from the 2 city guards (mentioned to a higher place).
  • Corvo may inquire Bunting for the combination to his safe only if Corvo knows most the safe, either from speaking to Slackjaw, reading his note almost Bunting or by interacting with the safe or its dials. If Corvo tortures Bunting without whatsoever of these clues, Corvo will receive no dialogue options and Bunting gives up his fundamental every bit if Corvo said nothing. Corvo may then leave Bunting to notice i of the clues, which volition allow Corvo to inquire for the combination if he returns and activates the chair once more.
  • If Corvo robs the safe later telling Slackjaw the combination, more thugs volition enter the edifice from beneath right subsequently the combination is entered.
  • If Corvo tells Slackjaw the safe combination later killing the Pendletons, Slackjaw will comment that Corvo is a hard homo to figure out and that there is no need for him to uphold his end of the deal.
  • (Ghost Tip: Should Corvo walk back forth Bottle Street after giving Slackjaw the safety combination, an assassin will appear on the balcony of the barricaded former home of Granny Rags if Corvo looks directly at the balcony. A transversal can exist heard, then a 2nd one as the assassin appears on the balustrade. If Corvo gets too close, he volition exist spotted. Should he remain unseen, the assassin will then teleport again to stand up with the other assassin on the roof next to Granny Rag's old dwelling along Endoria Street.)

Trivia

  • While there is no Outsider shrine in this mission, it appears a citizen was attempting to make i.
    • It can exist constitute in a edifice in the alley that connects Griff's store with the door to the Bottle Street distillery.
    • Rather than a rune, a os charm volition be plant.
  • If Griff was not released from the barricaded building during the previous mission, he tin can be found having succumbed and turned into a weeper.
  • Despite telling Corvo he wants them expressionless, Treavor Pendleton shows disgust with Corvo if his brothers are killed. If the not-lethal elimination is utilized, Treavor notwithstanding initially reacts with disgust, only eventually learns the truth of his brothers' fate. He and then thanks Corvo by leaving a note and two gilded ingots in Corvo'south bedroom after Lady Boyle's Terminal Political party.
  • There are no repercussions for elimination the fine art dealer's safe earlier telling Slackjaw the combination. Withal, when Corvo meets Slackjaw over again during The Flooded District, he will call Corvo a cheater.
  • There is no manner to damage Emily as all weapons take no consequence on her. Although if Corvo throws grenades at her, she will attempt to walk away from them. Emily also reacts to pistol shots and explosions by saying "Is that you lot, Corvo?" and "I want to do that too!".
    • There is an unused game over screen saying "Emily is afraid of you." This implies that she was able to be harmed or intimidated during development.
  • If Corvo kills Slackjaw after completing the non-lethal path, the mission will neglect, stating there is no i left to deport out the kidnapping. If Corvo turns Slackjaw hostile or renders him unconscious, the mission volition fail for like reasons.
  • A fourth assassin tin can be encountered at the cease of the mission on Endoria Street. He can be spotted on the roof of the building next to Granny Rags' abandoned home. This assassin volition respawn everytime Corvo reenters the surface area.
  • If Corvo goes to the Steam Room when Morgan is in the Ivory Room, he will notice a City Picket Officeholder with one of the courtesans.
  • Afterwards Emily goes through the VIP exit, she is instantly transferred to Samuel'due south boat and cannot be found on the other side of the door.
    • When Corvo talks to Emily after she has reached Samuel's boat, she implies that Granny Rags showed her the way in that location, fifty-fifty though she stated before that she knew the way.
  • If Corvo knocks out the weepers in the sewers rather than killing them, a note can be found in his room upon returning to the Hound Pits Pub after the mission, pinned to the wall with some sleep darts.
  • The song heard playing in the Golden True cat is called "Small Secrets". It is the real world Classical music slice Violin Duet No. ii in E major, Op. 46, G 64: Larghetto by Luigi Boccherini.
  • Bunting, thinking that Corvo is his normal courtesan, will comment on how Corvo's footsteps audio louder. Interestingly, he says this even if Corvo is crouching, when his footsteps should make no audio.
  • If Corvo kills the courtesan that is trying to wake up a passed out guard without commencement moving her abroad with possession, the sound volition play every bit though someone has been alerted, but the guard will remain unconscious.
  • If Corvo takes care of the weepers before speaking to Havelock, he will non get the key to the sewer door and volition exist unable to open information technology for the residual of the game. However, leaving one weeper unconscious will still crusade Piero to leave a note and slumber darts.
  • If Corvo killed Granny Rags in the previous mission, she will say: "Yep. Here I am. Guess it's not and then like shooting fish in a barrel to be rid of Granny, is it?"

Gallery

Depression Anarchy Walkthrough

References

  1. Official baby-sit report

koerstzwerhows74.blogspot.com

Source: https://dishonored.fandom.com/wiki/House_of_Pleasure